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#include "Tree/LinkCutTree.hpp"
template<typename Monoid> struct LinkCutTree{ using F=function<Monoid(Monoid,Monoid)>; using G=function<Monoid(Monoid)>; LinkCutTree(int n,F f,Monoid e,G flip=nullptr):f(f),e(e),flip(flip){ for(int i=0;i<n;i++) nodes.push_back(new Node(e,i)); } LinkCutTree(const vector<Monoid> &v,F f,Monoid e,G flip=nullptr):f(f),e(e),flip(flip){ for(int i=0;i<(int)v.size();i++) nodes.push_back(new Node(v[i],i)); } // v を root に void evert(int v){ expose(nodes[v]); reverse(nodes[v]); } // link void link(int ch,int par){ evert(ch); expose(nodes[par]); nodes[ch]->p=nodes[par]; nodes[par]->r=nodes[ch]; recalc(nodes[par]); } // cut v-(v->p) void cut(int v){ expose(nodes[v]); nodes[v]->l->p=nullptr; nodes[v]->l=nullptr; recalc(nodes[v]); } // check u-v in E, cut u-v void cut(int u,int v){ evert(u); expose(nodes[v]); assert(nodes[u]==nodes[v]->l); nodes[v]->l->p=nullptr; nodes[v]->l=nullptr; recalc(nodes[v]); } // path query u-v // evert(u), expose(v)のあと,splay(v)されているので // vをrootとする二分木にpath(u,v)の頂点のみが全て含まれる状態に // -> sumを返すだけでよい Monoid query(int u,int v){ evert(u); expose(nodes[v]); return nodes[v]->sum; } Monoid get(int v){ return nodes[v]->val; } void update(int v,const Monoid &x){ expose(nodes[v]); nodes[v]->val=x; recalc(nodes[v]); } int get_root(int v){ Node *cur=nodes[v]; expose(cur); while(cur->l){ push(cur); cur=cur->l; } splay(cur); return cur->idx; } // not connected -> return -1 int lca(int u,int v){ if(!is_connected(u,v)) return -1; expose(nodes[u]); return expose(nodes[v]); } // faster than get_root(u)==get_root(v) bool is_connected(int u,int v){ if(u==v) return true; expose(nodes[u]); expose(nodes[v]); return bool(nodes[u]->p); } // 未verify int depth(int v){ expose(nodes[v]); return size(nodes[v])-1; } // 未verify // ヤバかったらpath queryで各頂点1をのせろ int distance(int u,int v){ int p=lca(u,v); if(p<0) return -1; return depth(u)+depth(v)-depth(p)*2; } private: struct Node{ Node *l,*r,*p; Monoid val,sum; int sz,idx; bool rev; bool is_root()const{ return (!p or (p->l!=(this) and p->r!=(this))); } Node(const Monoid &x,int idx) :l(nullptr),r(nullptr),p(nullptr), val(x),sum(x),sz(1),idx(idx),rev(false){} }; const F f; const Monoid e; const G flip; vector<Node *> nodes; int expose(Node *t){ Node *pre=nullptr; for(Node *cur=t;cur;cur=cur->p){ splay(cur); cur->r=pre; recalc(cur); pre=cur; } splay(t); return pre->idx; } // tを1個下へ void rotr(Node *t){ // ((A) - lch - (B)) - t - (C) Node *lch=t->l;// lch->top t->l=lch->r; if(lch->r) lch->r->p=t;// B lch->p=t->p; if(t->p){ if(t->p->l==t) t->p->l=lch; if(t->p->r==t) t->p->r=lch; } lch->r=t; t->p=lch; recalc(t); recalc(lch); } void rotl(Node *t){ // (C) - t - ((B) - rch - (A) ) Node *rch=t->r;// lch->top t->r=rch->l; if(rch->l) rch->l->p=t;// B rch->p=t->p; if(t->p){ if(t->p->l==t) t->p->l=rch; if(t->p->r==t) t->p->r=rch; } rch->l=t; t->p=rch; recalc(t); recalc(rch); } int size(Node *t) const { return (t?t->sz:0); } void recalc(Node *t){ if(!t) return ; t->sz=size(t->l)+1+size(t->r); t->sum=t->val; if(t->l) t->sum=f(t->l->sum,t->sum); if(t->r) t->sum=f(t->sum,t->r->sum); } void push(Node *t){ if(t->rev){ if(t->l) reverse(t->l); if(t->r) reverse(t->r); t->rev=false; } } void reverse(Node *t){ swap(t->l,t->r); if(flip) t->sum=flip(t->sum); t->rev^=true; } void splay(Node *cur){ push(cur); while(!cur->is_root()){ Node *par=cur->p; if(par->is_root()){// zig push(par); push(cur); if(par->l==cur) rotr(par); else rotl(par); }else{// zig-zig, zig-zag Node *parpar=par->p; push(parpar); push(par); push(cur); if(cur==par->l){ if(par==parpar->l){ rotr(parpar); rotr(par); }else{ rotr(par); rotl(parpar); } }else{ if(par==parpar->l){ rotl(par); rotr(parpar); }else{ rotl(parpar); rotl(par); } } } } } };
#line 1 "Tree/LinkCutTree.hpp" template<typename Monoid> struct LinkCutTree{ using F=function<Monoid(Monoid,Monoid)>; using G=function<Monoid(Monoid)>; LinkCutTree(int n,F f,Monoid e,G flip=nullptr):f(f),e(e),flip(flip){ for(int i=0;i<n;i++) nodes.push_back(new Node(e,i)); } LinkCutTree(const vector<Monoid> &v,F f,Monoid e,G flip=nullptr):f(f),e(e),flip(flip){ for(int i=0;i<(int)v.size();i++) nodes.push_back(new Node(v[i],i)); } // v を root に void evert(int v){ expose(nodes[v]); reverse(nodes[v]); } // link void link(int ch,int par){ evert(ch); expose(nodes[par]); nodes[ch]->p=nodes[par]; nodes[par]->r=nodes[ch]; recalc(nodes[par]); } // cut v-(v->p) void cut(int v){ expose(nodes[v]); nodes[v]->l->p=nullptr; nodes[v]->l=nullptr; recalc(nodes[v]); } // check u-v in E, cut u-v void cut(int u,int v){ evert(u); expose(nodes[v]); assert(nodes[u]==nodes[v]->l); nodes[v]->l->p=nullptr; nodes[v]->l=nullptr; recalc(nodes[v]); } // path query u-v // evert(u), expose(v)のあと,splay(v)されているので // vをrootとする二分木にpath(u,v)の頂点のみが全て含まれる状態に // -> sumを返すだけでよい Monoid query(int u,int v){ evert(u); expose(nodes[v]); return nodes[v]->sum; } Monoid get(int v){ return nodes[v]->val; } void update(int v,const Monoid &x){ expose(nodes[v]); nodes[v]->val=x; recalc(nodes[v]); } int get_root(int v){ Node *cur=nodes[v]; expose(cur); while(cur->l){ push(cur); cur=cur->l; } splay(cur); return cur->idx; } // not connected -> return -1 int lca(int u,int v){ if(!is_connected(u,v)) return -1; expose(nodes[u]); return expose(nodes[v]); } // faster than get_root(u)==get_root(v) bool is_connected(int u,int v){ if(u==v) return true; expose(nodes[u]); expose(nodes[v]); return bool(nodes[u]->p); } // 未verify int depth(int v){ expose(nodes[v]); return size(nodes[v])-1; } // 未verify // ヤバかったらpath queryで各頂点1をのせろ int distance(int u,int v){ int p=lca(u,v); if(p<0) return -1; return depth(u)+depth(v)-depth(p)*2; } private: struct Node{ Node *l,*r,*p; Monoid val,sum; int sz,idx; bool rev; bool is_root()const{ return (!p or (p->l!=(this) and p->r!=(this))); } Node(const Monoid &x,int idx) :l(nullptr),r(nullptr),p(nullptr), val(x),sum(x),sz(1),idx(idx),rev(false){} }; const F f; const Monoid e; const G flip; vector<Node *> nodes; int expose(Node *t){ Node *pre=nullptr; for(Node *cur=t;cur;cur=cur->p){ splay(cur); cur->r=pre; recalc(cur); pre=cur; } splay(t); return pre->idx; } // tを1個下へ void rotr(Node *t){ // ((A) - lch - (B)) - t - (C) Node *lch=t->l;// lch->top t->l=lch->r; if(lch->r) lch->r->p=t;// B lch->p=t->p; if(t->p){ if(t->p->l==t) t->p->l=lch; if(t->p->r==t) t->p->r=lch; } lch->r=t; t->p=lch; recalc(t); recalc(lch); } void rotl(Node *t){ // (C) - t - ((B) - rch - (A) ) Node *rch=t->r;// lch->top t->r=rch->l; if(rch->l) rch->l->p=t;// B rch->p=t->p; if(t->p){ if(t->p->l==t) t->p->l=rch; if(t->p->r==t) t->p->r=rch; } rch->l=t; t->p=rch; recalc(t); recalc(rch); } int size(Node *t) const { return (t?t->sz:0); } void recalc(Node *t){ if(!t) return ; t->sz=size(t->l)+1+size(t->r); t->sum=t->val; if(t->l) t->sum=f(t->l->sum,t->sum); if(t->r) t->sum=f(t->sum,t->r->sum); } void push(Node *t){ if(t->rev){ if(t->l) reverse(t->l); if(t->r) reverse(t->r); t->rev=false; } } void reverse(Node *t){ swap(t->l,t->r); if(flip) t->sum=flip(t->sum); t->rev^=true; } void splay(Node *cur){ push(cur); while(!cur->is_root()){ Node *par=cur->p; if(par->is_root()){// zig push(par); push(cur); if(par->l==cur) rotr(par); else rotl(par); }else{// zig-zig, zig-zag Node *parpar=par->p; push(parpar); push(par); push(cur); if(cur==par->l){ if(par==parpar->l){ rotr(parpar); rotr(par); }else{ rotr(par); rotl(parpar); } }else{ if(par==parpar->l){ rotl(par); rotr(parpar); }else{ rotl(parpar); rotl(par); } } } } } };